I stayed up all night working on this game and thinking about the idea of using a distillery setting for an engine-building game all while distilling whiskey.
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I had this vision of a deck-building game where I would put ingredients together, mix it up, then take the top and bottom card off (to replicate the process of distilling itself). And about a month into my time over there, I wasn’t looking for it, but I couldn’t sleep one night and I had a light bulb moment. And I’ve been a big whiskey fan for a while and very much enjoy distillery tours and a good dram of scotch or a good dram of whiskey. I was over in Scotland during this sabbatical and was planning on doing some augmented reality 3D Modeling and VR work, which is more my background. Seth and I actually both work at the same university (University of Wisconsin, Stout) in game design. There is just no way any group of people could possibly account for all the.Can you start us off with an overview of your game, the basics, maybe some points of inspiration? What were you trying to do when you came up with Distilled?ĭave: The game began in the Fall of 2019, when I was on sabbatical from my university. I feel like awarding a game is even more subjective than film due to the intense interaction you can have with a game.I like the idea of coming across it "legit" instead of seeking them out. I usually buy my discount dives with store credit from my FLGS or at Minature Market Ding and Dent.
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